1.9.3.10 Speed Matters

Patch 1.9.3.10 is live on production and speed matters!

In what is a momentous occasion for Chaos Agents, we have a small but mighty patch for our players. We’ve implemented what we internally call “Speed Matters.”

“Speed Matters” ensures that every incremental +1 Speed now matters in a match. Previously, players needed larger speed increases (sometimes +5) to see a difference due to how we rounded movement (e.g., 3 squares vs. 3.25 squares). This was due to how we calculated and handled partial movement - e.g. 3 squares versus 3.25 squares.

Now, your Agent saves partial movement and carries it into the next “tick” of the game — meaning no movement is lost.

Simply put: Every bit of your movement is now utilized, not rounded away.

This is part of our continued effort to fix bugs and enhance the Agent AI. For those of you who are new, or need a refresher, we published a Developer Insights Blog about this topic called “Attack of the AI Agents” which discusses our philosophy around AI behavior - we highly recommend checking it out!

Circling back to the changes - with this update, we have altered the basic movement of your agent from 20 down to 12 to get closer to the speed we think feels good for the game and with this change we’ve also altered the attack radii to better match these movement changes and the recent camera adjustments. We think these new values will bring us much closer to the vision we have for how speed, attacks, and the camera should interact.

These changes are big but we are excited to get them into your hands! As always, let us know your feedback after you’ve played a few matches and acclimated to the new speed world.


Core System Updates

Attribute Old Value New Value
Base Speed2012
Melee Attack Radius160100
Ranged Attack Radius300200
Collect Range6030


Skill & Element Adjustments

Skill / Element Old Value New Value
Space+4 Speed+2 Speed
Dark+4 Evasion+5 Evasion
Fast FeetBoost Space: +5 SpeedBoost Space: +2 Speed
Haste+5 Speed+2 Speed
Nimble+5 Speed, +5 Evasion+2 Speed, +5 Evasion
Boots of the Dervish+5 Speed, -20% Melee Cooldown+2 Speed, -20% Melee Cooldown
Speed Loader+5 Speed, -20% Ranged Cooldown+2 Speed, -20% Ranged Cooldown
Dimension Shift+6 Speed; -20% Shard Collection Cooldown+2 Speed; -10% Shard Collection Cooldown
PicomedicsBoost Life: Regenerate 10 Health over 60sBoost Life: Regenerate 0.5 Health/sec Temporary
NanomedicsBoost Life: Regenerate 20 Health over 60sBoost Life: Regenerate 1.0 Health/sec Temporary
(Honor) Beef → Renamed to Resolute+20 Health, +20 Max HP+3 Melee Damage; +25 Health; +25 Max HP
(Shield) Nanomeds → Renamed to Beef